Civilization PBEML
Round Robin Tournament 2007

Rules below

Civ4: Warlords Section

Player W L
Larry Wright 8 1
Bartholomew Barker 7 2
Oliver Townshend 6 3
Bob Thomson 6 3
Jason Behuniak 5 4
Charlie Wortham 5 4
Stefan Raets 4 5
Jon Bjerke 3 6
Eric Rupp 0.54 8.46
Charles Cone 0.46 8.54
Shay withdrawn

Wright defeats Townshend
Barker defeats Wortham
Townshend defeats Thomson
Wortham defeats Bjerke
Barker defeats Behuniak
Thomson defeats Bjerke
Behuniak defeats Townshend
Townshend defeats Raets
Wortham defeats Townshend
Thomson defeats Cone
Thomson defeats Raets
Behuniak defeats Wortham
Barker defeats Thomson
Thomson defeats Wortham
Wortham defeats Raets
Wright defeats Thomson
Wortham defeats Cone
Thomson defeats Behuniak
Barker defeats Rupp
Barker defeats Raets
Bjerke defeats Cone
Townshend defeats Bjerke
Townshend defeats Barker
Behuniak defeats Raets
Raets defeats Cone
Townshend defeats Rupp
Barker defeats Bjerke
Townshend defeats Cone
Barker defeats Cone
Wright defeats Wortham
Raets defeats Rupp
Raets defeats Bjerke
Bjerke defeats Rupp
Raets defeats Wright
Thomson defeats Rupp
Wortham defeats Rupp
Wright defeats Barker
Wright defeats Behuniak
Wright defeats Rupp
Wright defeats Bjerke
Wright defeats Cone
Bjerke defeats Behuniak
Behuniak defeats Cone
Behuniak defeats Rupp
Rupp 3853, Cone 3309

Civ3: Conquests Section

Player W L
Barry Gaskins 3.6 0.4
Ed Gramza 3 1
Jon Bjerke 2.4 1.6
Jorge Domingos 1 3
Eric Rupp 0 4

Bjerke defeats Rupp
Domingos defeats Rupp
Gramza defeats Rupp
Gaskins defeats Gramza
Gaskins defeats Rupp
Gramza defeats Domingos
Gaskins defeats Domingos
Bjerke defeats Domingos
Gramza defeats Bjerke
Gaskins 1221, Bjerke 826

Rules

There will be two round robin tournaments in 2007, Civ4:Warlords and Civ3:Conquests. The tournament structure will be the same for both sections, only the game setup will be different. A player may play in any of the sections that he or she chooses.

Entries

To enter the tournament a player must join the CPBEML Yahoo! group and vote in the poll. The poll closes on 31 January 2007. If a player wishes to join the tournament after the new year, he or she should post a message to the mailing list. No new entries will be accepted after 31 March 2007. If a player unsubscribes during the tournament, he or she will be removed from the tournament.

Games

Each player will play every other player in their section once.

As soon as a victory condition is achieved in the game or a player resigns, the game result will be announced on the mailing list by the winning player. If the AI achieves a victory condition then the human with the higher Civ score at the end of the game is declared the victor.

The champion will be the player with the most wins at the end of the year. If a game is unfinished at the end of the year and within the game the year is later than 0AD, the players post the current score and each player is credited with a proportional win based on the formula P1/(P1+P2) where P1 is the score of the player and P2 is the score of his opponent. If a game is unfinished at the end of the year and within the game the year is earlier than 0AD then the game does not count in the tournament. The proportional win values are added to the wins to determine the total wins in the tournament.

If a player withdraws from the tournament without completing a game or at year's end all of his games are unfinished, none of that players' games are counted in the final standings. If at least one game is finished then the proportional win rule applies to the unfinished games.

Game Setup

On 1 January 2007, the tournament administrator will randomly determine which player in each pairing will initiate the game. The administrator will attempt to keep the number of games each player initiates roughly the same as the number of games their opponents initiated. If a player joins the tournament after January 1st, the administrator will immediately publish the list of new games with the new player and determine which of those games the new player initiates.

Civ3: Conquests

Standard Un-modified Rules
Game Type: Play By Email
Game Mode: Standard
Turn Timer: None
World Size: Standard
Barbarian Activity: Roaming
Land Mass: Continents
Water Coverage: 60% Water
Climate: Normal
Temperature: Temperate
Age: 4 Billion
Difficulty: Regent

Six players, all Random:
Player 1: Human
Player 2: AI
Player 3: AI
Player 4: Human
Player 5: AI
Player 6: AI

With the following flags turned on:
Allow Domination Victory
Allow Space Race Victory
Allow Diplomatic Victory
Allow Conquest Victory
Allow Cultural Victory
Allow Civ-Specific Abilities
Preserve Random Seed
Accelerated Production
Allow Cultural Conversions

Civ4: Warlords

Standard Un-modified Rules

Six players, all Random, Noble:
Player 1: Human
Player 2: AI
Player 3: AI
Player 4: Human
Player 5: AI
Player 6: AI

Map: Continents
Size: Standard
Climate: Temperate
Sealevel: Low
Era: Classical
Speed: Quick
Cylindrical World
Standard Resources

No options checked

All victories checked

Game turn limit: 0
City elimination limit: 0

Tie breaking procedure

If at the end of the year more than one player have the same number of wins in the tournament then the tie will be broken by the most wins and proportional wins in the game or games between the tied players. If the players are still tied then they're tied. Deal with it.