Civilization PBEML
Round Robin Tournament 2008

Rules below

Civ4: Beyond The Sword Section

Championship Group

Player W L
Bob Thomson 4 0
Larry Wright 3 1
Eduard Stoleru 1.54 2.46
Oliver Townshend 1.46 2.54
Stefan Raets 0 4

Stoleru defeats Raets
Thomson defeats Townshend
Thomson defeats Raets
Townshend defeats Raets
Stoleru 3870, Townshend 3250 (AI Victory)
Thomson defeats Stoleru
Wright defeats Townshend
Thomson defeats Wright
Wright defeats Stoleru
Wright defeats Raets

Second Group

Player W L
Jon Bjerke 3.52 0.48
Charlie Wortham 2.63 1.37
Eric Rupp 1.97 2.03
Paul Brend 0.49 2.51
Brad Griffie 0.39 2.61

Bjerke defeats Wortham
Wortham defeats Brend
Bjerke defeats Brend
Wortham defeats Griffie
Bjerke defeats Griffie
Rupp 674, Griffie 439
Bjerke 1794, Rupp 1666
Wortham 2847, Rupp 1645
Rupp 422, Brend 404
Griffie v Brend (<0AD)

Third Group

Player W L
Jorge Domingos 3 0
Mike Melvin 2 1
Martin Hubley 1 2
Donald Prevost-Hart 0 3

Hubley defeats Prevost-Hart
Melvin defeats Prevost-Hart
Domingos defeats Hubley
Domingos defeats Prevost-Hart
Melvin defeats Hubley
Domingos defeats Melvin

Civ3: Conquests Section

Player W L
Daniel Sherwood 2.52 0.48
Jon Bjerke 1 1
Bryan Richardson 0.48 0.52
Nuno Veríssimo 0 2

Sherwood defeats Bjerke
Sherwood defeats Veríssimo
Bjerke defeats Veríssimo
Sherwood 949, Richardson 869
Bjerke v Richardson (<0AD)
Veríssimo v Richardson

Rules

There will be two round robin tournament sections in 2008, Civ4:BTS and Civ3:Conquests. The tournament structure will be the same for all sections, only the game setup will be different. A player may play in both sections if he or she chooses.

Entries

To enter the tournament a player must join the CivPBEML Yahoo! group and post a message to the group indicating which section he or she chooses to play. No new entries will be accepted after 31 March 2008. If a player unsubscribes during the tournament, he or she will be removed from the tournament.

Groups

If more than six players enter a tournament section, then that section will split into multiple groups so that no group has more than six or fewer than three players and the groups are approximately the same size. If there's a split then the players are seeded by their end of 2007 ladder position. The top players will play for the section championship. The remaining players play for their group championship.

Players entering after 1 January 2008 will be place in the lower groups regardless of ladder position.

Games

Each player will play every other player in their group once.

As soon as a victory condition is achieved in the game or a player resigns, the game result will be announced on the mailing list by the winning player. If the AI achieves a victory condition then the human players receive credit for a proportional win as described below.

The champion will be the player with the most wins at the end of the year. If a game is unfinished at the end of the year and within the game the year is later than 0AD, the players post the current score and each player is credited with a proportional win based on the formula P1/(P1+P2) where P1 is the score of the player and P2 is the score of his opponent. If a game is unfinished at the end of the year and within the game the year is earlier than 0AD then the game does not count in the tournament. The proportional win values are added to the wins to determine the total wins in the tournament.

If a player withdraws from the tournament without completing a game or at year's end all of his games are unfinished, none of that players' games are counted in the final standings. If at least one game is finished then the proportional win rule applies to the unfinished games.

If both players are members of the ladder competition then the RR08 game also counts as a ladder game unless the game resulted in an AI victory.

Game Setup

On 1 January 2008, the tournament administrator will randomly determine which player in each pairing will initiate the game. The administrator will attempt to keep the number of games each player initiates roughly the same as the number of games their opponents initiated. If a player joins the tournament after January 1st, the administrator will immediately publish the list of new games with the new player and determine which of those games the new player initiates.

Civ4: Beyond The Sword

Standard Un-modified Rules

Six players, all Random, Noble:
Player 1: Human
Player 2: AI
Player 3: AI
Player 4: Human
Player 5: AI
Player 6: AI

Map: Shuffle
Size: Standard
Climate: Temperate
Sealevel: Low
Era: Classical (No Advanced Start)
Speed: Quick
Cylindrical World
Standard Resources

No options checked

All victories checked

Game turn limit: 0
City elimination limit: 0

Civ3: Conquests

Standard Un-modified Rules
Game Type: Play By Email
Game Mode: Standard
Turn Timer: None
World Size: Standard
Barbarian Activity: Roaming
Land Mass: Continents
Water Coverage: 60% Water
Climate: Normal
Temperature: Temperate
Age: 4 Billion
Difficulty: Regent

Six players, all Random:
Player 1: Human
Player 2: AI
Player 3: AI
Player 4: Human
Player 5: AI
Player 6: AI

With the following flags turned on:
Allow Domination Victory
Allow Space Race Victory
Allow Diplomatic Victory
Allow Conquest Victory
Allow Cultural Victory
Allow Civ-Specific Abilities
Preserve Random Seed
Accelerated Production
Allow Cultural Conversions

Tie breaking procedure

If at the end of the year more than one player have the same number of wins in the tournament then the tie will be broken by the most wins and proportional wins in the game or games between the tied players. If the players are still tied then they're tied. Deal with it.